Archive for the 'OOP for Artists' Category

OOP for Artists: Using a Client Class

OOP for ArtistsHere is another introductory video for artists and beginning OOPers. I was almost finished with it when the other one went up this morning. This one covers using other classes (besides ones in the Library) for making things happen. The Client class is often part of a Design Pattern, but you can do a lot with a Client class on its own, making requests from other classes. Click the download button to go to the download site.
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OOP for Artists: Classes from Graphics

OOP for ArtistsI don’t want to bore everyone with the trials and tribulations I’ve been going through with the technical problems I’ve had with Adobe Premier CS4, Snow Leopard and the new QuickTime screen sharing feature, but I think I’ve got them solved. For some reason the .mov files generated with QT screen sharing work fine with Adobe Media Encoder CS4 (AME), but if I put the QT files into Premier and export them to AME, they cannot be processed. Who’s the culprit? I have no idea—Colonel Mustard in the Library with the candlestick, perhaps. Anyway, one of our readers, Patrick, suggested Camtasia, and since I’ve been lusting after that application for years, I thought I’d give it whirl. Apparently, they now have a reasonably priced version for the Mac, and it’s lived up to its billing. Still, though, I have to get used to it, and these first several videos may leave something to be desired. Reader feedback is always valuable for fine tuning these things.
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OOP for Artists: The Empowerment of ActionScript 3.0

OOP for Artists

In a recent post I voiced my admiration for artists, designers and animators but noted that they seem to have been left out in the cold with ActionScript 3.0. I added a little helper statement not in the ActionScript 3.0 documentation—MovieClip.addFrameScript(). The idea was to encourage artists not to be too hasty in giving up on coding altogether.

Quite frankly, I was surprised by the number of comments we received on that post. I didn’t think artists bothered with our kind of discussions, and was more than a little gratified to find that some of our readers identified with the issues discussed. So I started thinking about a series of posts for helping artists.

I didn’t want to do a “dumbed down” ActionScript 3.0 for artists; so I opted for an approach that would cover the same principles that we’ve discussed throughout the life of this blog. However, I would move more deliberately and touch more bases—especially the basics of OOP. Further, I decided to use video and take advantage of the new Quicktime Player that comes with Screen Sharing. So, I created a simple class to start things off, and put it in an .f4v file (H.264 format) and you can download it by clicking the download button:
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You will need an Adobe Media Player that is free to download. I did not include any .fla files because I’d have to put in at least two because some have CS3 and others CS4; so you’ll have to use your own .fla files. Each video is short and will play full screen using the Adobe Media Player. The only thing I need is feedback to let me know whether this kind of thing is helpful or not. I will be focusing on graphics and loading graphics, but I welcome ideas from one and all.

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