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ActionScript 3.0 Design Pattern Starter Kit

Getting Started is Design Patterns Can be Daunting

Getting Started in Design Patterns Can be Daunting

Over the years, Chandima and I have created several tools for helping ActionScript 3.0 developers create and use Design Patterns. For those who have recently decided to take the leap into coding patterns, this post provides one-stop shopping for getting started. For the old-timers, it represents a place where you can find key elements and refresh your understanding of design pattern basics.

What are Design Patterns?

So as not to create false expectations, Design Patterns will not make your programs run faster or better. They were developed to aid in creating object oriented programs that can be reused and easily changed and updated. One of the side benefits is that they aid in understanding Object Oriented Programming (OOP); so, if you leap into design patterns, you’re leaping into OOP.

They’re not easy, but don’t let that scare you. Some are easier than others, and by starting with the easy ones, the more challenging ones will come in time.

They payoffs are huge. If you’re reading this line, it means you’re not afraid of expanding your mind beyond what you thought you could do in programming. Once you’ve figured out ‘Hello World’ level programming and discovered the beauty of a good algorithm, it’s time to look at the bigger picture. So let’s get started!
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