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	<title>ActionScript 3 Design Patterns &#187; Examples</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>Hitchhiker’s Guide to ActionScript 3.0:  Dragging through the Galaxy—Part 1</title>
		<link>http://www.as3dp.com/2009/09/09/hitchhiker%e2%80%99s-guide-to-actionscript-30-dragging-through-the-galaxy%e2%80%94part-1/</link>
		<comments>http://www.as3dp.com/2009/09/09/hitchhiker%e2%80%99s-guide-to-actionscript-30-dragging-through-the-galaxy%e2%80%94part-1/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 09:00:08 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Closer Look]]></category>
		<category><![CDATA[Examples]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1455</guid>
		<description><![CDATA[I have no idea how things pop into my head or why. However, they do, and like unscratched itches, if I don’t attend to them they stay put. One such idea that cropped up was… 
How do you drag a live video across the screen?

 I have no idea why someone would want to do [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/09/09/hitchhiker%e2%80%99s-guide-to-actionscript-30-dragging-through-the-galaxy%e2%80%94part-1/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>Artists, Animators and ActionScript 3.0</title>
		<link>http://www.as3dp.com/2009/08/25/artists-animators-and-actionscript-30/</link>
		<comments>http://www.as3dp.com/2009/08/25/artists-animators-and-actionscript-30/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:44:25 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1380</guid>
		<description><![CDATA[Artists and Graphic Designers

For me, graphic designers and artists are angels. No matter how I try, I can only get so far in graphic design. Tools like clip art, templates, and Kuler help me achieve not awful , but that’s it. (I can even screw up clip art.) So, for anything serious, I’ve got to [...]]]></description>
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		<slash:comments>26</slash:comments>
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		<title>Wrong Way Warrior: Getting Flexibility with Design Patterns—Part II</title>
		<link>http://www.as3dp.com/2009/08/19/wrong-way-warrior-getting-flexibility-with-design-patterns%e2%80%94part-ii/</link>
		<comments>http://www.as3dp.com/2009/08/19/wrong-way-warrior-getting-flexibility-with-design-patterns%e2%80%94part-ii/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 21:41:53 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Principles]]></category>
		<category><![CDATA[Strategy Pattern]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1304</guid>
		<description><![CDATA[Gentle Reader: This is the second part of a two-part set of posts. For this one to be useful, please take a look at Part I. Also, I’m not an expert on military operations or organizations; so if there’s any error in a basic infantry platoon, feel free to correct me. I am aware, however, [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/08/19/wrong-way-warrior-getting-flexibility-with-design-patterns%e2%80%94part-ii/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>The Wrong Way Warrior: Where OOP Alone is Not Enough—Part I</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/</link>
		<comments>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 15:54:18 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1290</guid>
		<description><![CDATA[In preparing for this year’s OOPSLA conference where my session will focus on demonstrating good practices by showing examples of poor practices, I was reminded of the first chapter of the Freemans’ wonderful book, Head First Design Patterns (O’Reilly). To introduce the reader to design patterns in Java, the Freemans set up an example where [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Friends with Benefits: Refactoring with Multiple Design Patterns—Part I</title>
		<link>http://www.as3dp.com/2009/06/16/friends-with-benefits-refactoring-with-multiple-design-patterns%e2%80%94part-i/</link>
		<comments>http://www.as3dp.com/2009/06/16/friends-with-benefits-refactoring-with-multiple-design-patterns%e2%80%94part-i/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 21:43:03 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Factory Method]]></category>
		<category><![CDATA[State]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1077</guid>
		<description><![CDATA[The Case of the Crowded Client
After I made my video player that I planned to use to illustrate refactoring a non-design pattern program into a design pattern one, I noticed how crowded the Client class had become. Most of the crowding was caused by creating and populating UIs and event handling functions. One class that [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Design Pattern Principles for ActionScript 3.0: The Open/Closed Principle</title>
		<link>http://www.as3dp.com/2009/03/31/design-pattern-principles-for-actionscript-30-the-openclosed-principle/</link>
		<comments>http://www.as3dp.com/2009/03/31/design-pattern-principles-for-actionscript-30-the-openclosed-principle/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 15:37:13 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=836</guid>
		<description><![CDATA[
In the little  AIR menu with the 10 principles one of the clearest is the Open/Closed Principle. At one time this principle suggested that all updates be created using an implementation or extension of virtually any class. That could get tricky, especially if someone understood that to mean implementing an update or extending a [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Where&#8217;s the Real World?: Design Pattern Examples in ActionScript 3.0</title>
		<link>http://www.as3dp.com/2009/01/26/wheres-the-real-world-design-pattern-examples-in-actionscript-30/</link>
		<comments>http://www.as3dp.com/2009/01/26/wheres-the-real-world-design-pattern-examples-in-actionscript-30/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 09:47:05 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=590</guid>
		<description><![CDATA[Gentle Readers: This short post is a request for feedback. The whole issue of appropriate level examples both in our books and this blog is an important one because it speaks to the utility of the writings and posts. So, your thoughts are not only welcomed; they&#8217;re essential.
I had a meeting with a computer scientist [...]]]></description>
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		<slash:comments>18</slash:comments>
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