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	<title>ActionScript 3 Design Patterns &#187; Visitor</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>ActionScript 3.0 Visitor Design Pattern: A Tale of Traverser and the Double-Dispatch Kid</title>
		<link>http://www.as3dp.com/2008/12/06/actionscript-30-visitor-design-pattern-a-tale-of-traverser-and-the-double-dispatch-kid/</link>
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		<pubDate>Sat, 06 Dec 2008 22:05:26 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
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		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Visitor]]></category>

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		<description><![CDATA[The Visitor design pattern allows you to add operations to classes without changing the classes. That pretty well summarizes what the Visitor can do for you. Imagine you’ve got a great big game program and you want to tweak the functionality of certain objects in the game by adding operations (methods and functions). Rather than [...]]]></description>
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