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	<title>ActionScript 3 Design Patterns &#187; Prototype</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>ActionScript 3.0 Prototype Design Pattern: A Minimalist Example</title>
		<link>http://www.as3dp.com/2008/10/28/actionscript-30-prototype-design-pattern-a-minimalist-example/</link>
		<comments>http://www.as3dp.com/2008/10/28/actionscript-30-prototype-design-pattern-a-minimalist-example/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 21:26:07 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=264</guid>
		<description><![CDATA[The Recursive Clone
In describing the Prototype design pattern, the Gang of Four indicate that in the collaborations, the client asks a prototype to clone itself. (Go clone yourself!) As innocuous as that sounds, it turns out to be more than a little work, and the pattern, as GoF indicates, is tricky and easy to get [...]]]></description>
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		<title>An ActionScript 3.0 Recursion Excursion</title>
		<link>http://www.as3dp.com/2008/10/23/an-actionscript-30-recursion-excursion/</link>
		<comments>http://www.as3dp.com/2008/10/23/an-actionscript-30-recursion-excursion/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 01:23:25 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Recursion]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=256</guid>
		<description><![CDATA[Recursion is one of those things I’ve been thinking about lately because of the recursive classes in the Prototype pattern. However, recursion isn’t something that I think about much, but at the OOPSLA conference in Nashville that is just now wrapping up, it came up in as a favored method over loops. A professor from [...]]]></description>
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		<title>ActionScript 3.0 Clone: A Prelude to the Prototype Design Pattern</title>
		<link>http://www.as3dp.com/2008/09/23/actionscript-30-clone-a-prelude-to-the-prototype-design-pattern/</link>
		<comments>http://www.as3dp.com/2008/09/23/actionscript-30-clone-a-prelude-to-the-prototype-design-pattern/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 13:59:52 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Prototype]]></category>

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		<description><![CDATA[Where’s the Clone()?
The next design pattern I plan to tackle in ActionScript 3.0 is the Prototype Design Pattern. Getting started I ran into the clone() method in other languages like C#. As usual, that wasn’t much help. To my surprise, I found that several classes in ActionScript 3.0 have a clone() method such as the [...]]]></description>
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