<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule"
>

<channel>
	<title>ActionScript 3 Design Patterns &#187; Memento</title>
	<atom:link href="http://www.as3dp.com/category/design-patterns/memento/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
	<lastBuildDate>Thu, 08 Jul 2010 21:18:48 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<creativeCommons:license>http://creativecommons.org/licenses/by-sa/3.0/us/</creativeCommons:license>
		<item>
		<title>ActionScript 3.0 Memento Design Pattern: Flash Media Server 3 Application</title>
		<link>http://www.as3dp.com/2008/01/27/actionscript-30-memento-design-pattern-flash-media-server-3-application/</link>
		<comments>http://www.as3dp.com/2008/01/27/actionscript-30-memento-design-pattern-flash-media-server-3-application/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 22:28:16 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Memento]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/2008/01/27/actionscript-30-memento-design-pattern-flash-media-server-3-application/</guid>
		<description><![CDATA[Jumping Out of Sequence: Memento Brings You Back
In the last installment on the Memento Design Pattern, you saw an abstract minimalist version to get an idea of how the Memento saved state and got it back again. I used a string variable as the &#8220;state&#8221; to be saved and retrieved without breaking encapsulation. This time [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2008/01/27/actionscript-30-memento-design-pattern-flash-media-server-3-application/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-sa/3.0/us/</creativeCommons:license>
	</item>
		<item>
		<title>ActionScript 3.0 Memento Design Pattern: Encapsulating Saved States</title>
		<link>http://www.as3dp.com/2008/01/24/actionscript-30-memento-design-pattern-encapsulating-saved-states/</link>
		<comments>http://www.as3dp.com/2008/01/24/actionscript-30-memento-design-pattern-encapsulating-saved-states/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 22:37:25 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Memento]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/2008/01/24/actionscript-30-memento-design-pattern-encapsulating-saved-states/</guid>
		<description><![CDATA[The Undo Pattern
One of my most-used keyboard combinations is Ctrl+Z to undo just about anything from a program line of code to a graphic drawing. Fortunately for all of us, we can undo just about anything and get back to a state where things were okay—or at least not as bad. The Memento Design Pattern [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2008/01/24/actionscript-30-memento-design-pattern-encapsulating-saved-states/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-sa/3.0/us/</creativeCommons:license>
	</item>
	</channel>
</rss>
