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	<title>ActionScript 3 Design Patterns &#187; Builder</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>ActionScript 3.0 Builder Design Pattern Part II: Multiple Builds</title>
		<link>http://www.as3dp.com/2009/12/01/actionscript-3-0-builder-design-pattern-part-ii-multiple-builds/</link>
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		<pubDate>Tue, 01 Dec 2009 15:45:18 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Builder]]></category>

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		<description><![CDATA[As a concrete follow-up to Part I of this two-part post, I thought that once I decided on which graphics, text and video to use the development would go pretty quickly. It took a lot longer than I thought, but now that the concrete example is ready it’s pretty easy to see how to put [...]]]></description>
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		<title>ActionScript 3.0 Builder Design Pattern Part I: Controlling Creation</title>
		<link>http://www.as3dp.com/2009/03/17/actionscript-30-builder-design-pattern-part-i-controlling-creation/</link>
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		<pubDate>Tue, 17 Mar 2009 14:05:19 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Builder]]></category>
		<category><![CDATA[Design Patterns]]></category>

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		<description><![CDATA[Changing How a Composite Object Gets Created
In both our book and on this blog, Chandima and I have tried to clarify and simplify ActionScript 3.0 Design Patterns and yet keep them accurate and, whenever possible, practical. After reviewing many, many Builder examples, I was surprised to find pieces missing in several instances, and while the [...]]]></description>
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