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	<title>ActionScript 3 Design Patterns &#187; Design Patterns at Work</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>ActionScript 3.0 Design Pattern Re-use and Modification</title>
		<link>http://www.as3dp.com/2009/12/23/actionscript-3-0-design-pattern-re-use-and-modification/</link>
		<comments>http://www.as3dp.com/2009/12/23/actionscript-3-0-design-pattern-re-use-and-modification/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 15:21:11 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Factory Method]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=2280</guid>
		<description><![CDATA[very Monday I have to separate out the paper, glass, aluminum, and plastic to recycle and take them up to the curb. This last Monday while engaged in this weekly ritual, I thought that recycling a design pattern might be an interesting exercise. Additionally, it&#8217;s the kind of design pattern advantage that can be used [...]]]></description>
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		<title>Hitchhiker’s Guide to ActionScript 3.0: The Dragon Factory—Part 2</title>
		<link>http://www.as3dp.com/2009/09/13/hitchhiker%e2%80%99s-guide-to-actionscript-30-the-dragon-factory%e2%80%94part-2/</link>
		<comments>http://www.as3dp.com/2009/09/13/hitchhiker%e2%80%99s-guide-to-actionscript-30-the-dragon-factory%e2%80%94part-2/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 11:00:30 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Factory Method]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1518</guid>
		<description><![CDATA[You will remember the initial query that launched this two-part post started with an inquiry into the possibility of dragging a Video while it was playing. In order to make the query more relevant to design patterns, this second part looks at the process for expanding the larger issue of dragging objects inside a Sprite. [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Hello World! : The Second Golden Lunch Bucket Contest!</title>
		<link>http://www.as3dp.com/2009/06/21/hello-world-the-second-golden-lunch-bucket-contest/</link>
		<comments>http://www.as3dp.com/2009/06/21/hello-world-the-second-golden-lunch-bucket-contest/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 22:02:34 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1092</guid>
		<description><![CDATA[It’s about time for another Golden Lunch Bucket Contest, and once again you can reap fame and fortune! (And again, we’ll provide the former if you provide the latter. This time, though, we must insist that you provide better prizes for yourself if you’re one of the winners!)
If you’re feeling lucky, then enter the contest. [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The Developing an AIR ActionScript 3.0 Design Pattern Catalog and the AIR Magic Table</title>
		<link>http://www.as3dp.com/2009/06/12/the-developing-an-air-actionscript-30-design-pattern-catalog-and-the-air-magic-table/</link>
		<comments>http://www.as3dp.com/2009/06/12/the-developing-an-air-actionscript-30-design-pattern-catalog-and-the-air-magic-table/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 13:49:05 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Catalog]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1070</guid>
		<description><![CDATA[
Gentle Reader, this post includes one completed application and one in the works. The AIR ActionScript 3.0 Design Pattern Catalog is meant to be a developer’s aid, and so your ideas of what to include in the catalog is important. We would really appreciate your comments on what you think would be useful in developing [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>ActionScript 3.0 Design Patterns and OOP At Work: Where Are You?</title>
		<link>http://www.as3dp.com/2009/06/05/actionscript-30-design-patterns-and-oop-at-work-where-are-you/</link>
		<comments>http://www.as3dp.com/2009/06/05/actionscript-30-design-patterns-and-oop-at-work-where-are-you/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 21:36:27 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1030</guid>
		<description><![CDATA[A few weeks ago we had a survey to see the practices used by professional ActionScript 3.0 developers, and the results are quite interesting. Roughly, 31% of the respondents indicated that they used design patterns and OOP either as a strict policy in developing their products or from within a template. Another 51% indicated that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ActionScript 3.0 Design Patterns at Work Survey</title>
		<link>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/</link>
		<comments>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/#comments</comments>
		<pubDate>Fri, 22 May 2009 20:25:47 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=993</guid>
		<description><![CDATA[A Three-Question Survey
I&#8217;m working on a new post about ActionScript 3.0 Design Patterns at work. To help get an accurate measure of what folks are doing in the ActionScript work world, I put together a simple survey. The survey is made with radio buttons and check boxes; so it only takes a minute to fill [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The Naked Flash Designer and the ActionScript 3.0 Algorithm Dope</title>
		<link>http://www.as3dp.com/2009/05/16/the-naked-flash-designer-and-the-actionscript-30-algorithm-dope/</link>
		<comments>http://www.as3dp.com/2009/05/16/the-naked-flash-designer-and-the-actionscript-30-algorithm-dope/#comments</comments>
		<pubDate>Sat, 16 May 2009 09:48:44 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=978</guid>
		<description><![CDATA[The Naked Flash Designer
As a general way of making sense out of projects, they are divided into design and development. The design component usually means graphic design, but it can also include the UI (HCI) and information design—the kinds of things Edward Tufte talks about. In other words, design refers to everything that the user [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Index: ActionScript 3.0 Design Patterns Principles and Design Patterns at Work</title>
		<link>http://www.as3dp.com/2009/05/13/index-principles-and-work/</link>
		<comments>http://www.as3dp.com/2009/05/13/index-principles-and-work/#comments</comments>
		<pubDate>Wed, 13 May 2009 12:04:00 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Index]]></category>
		<category><![CDATA[Principles]]></category>
		<category><![CDATA[Principles and Work]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=955</guid>
		<description><![CDATA[Easy to Find
We got to the point where the posts on the Principles of OOP and Design Patterns and the discussions of introducing Design Patterns to the workplace became so numerous that they were difficult to locate on the blog. This is the first index that we have, and as we continue to grow, we’ll [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Design Pattern Principles for ActionScript 3.0: Single Responsibility Principle</title>
		<link>http://www.as3dp.com/2009/05/12/design-pattern-principles-for-actionscript-30-single-responsibility-principle/</link>
		<comments>http://www.as3dp.com/2009/05/12/design-pattern-principles-for-actionscript-30-single-responsibility-principle/#comments</comments>
		<pubDate>Tue, 12 May 2009 11:23:14 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=937</guid>
		<description><![CDATA[The final principle we’re going to examine for the Lunch Bucket Rules series is the Single Responsibility Principle. Succinctly stated, it means that each class should have one and only one responsibility. At the base of this principle is the idea that if you make a change, you are less likely to run into a [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>ActionScript 3.0 Easy and Practical Decorator Design Pattern</title>
		<link>http://www.as3dp.com/2009/04/26/actionscript-30-easy-and-practical-decorator-design-pattern/</link>
		<comments>http://www.as3dp.com/2009/04/26/actionscript-30-easy-and-practical-decorator-design-pattern/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 12:03:44 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Decorator]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=886</guid>
		<description><![CDATA[ An Enigma Wrapped in a Clear Casing
The Decorator Design Pattern is an enigma wrapped in a perfectly clear casing. I can think of fewer design patterns that are clearer in terms of what they do or seem more practical. By using concrete decorations, you can change an object without touching its structure. You can [...]]]></description>
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		<slash:comments>14</slash:comments>
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