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	<title>ActionScript 3 Design Patterns &#187; Design Pattern Tours</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>The ActionScript 3.0 Design Pattern Thrill Ride: Part II—Catalyst</title>
		<link>http://www.as3dp.com/2010/03/16/the-actionscript-3-0-design-pattern-thrill-ride-part-ii%e2%80%94catalyst/</link>
		<comments>http://www.as3dp.com/2010/03/16/the-actionscript-3-0-design-pattern-thrill-ride-part-ii%e2%80%94catalyst/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:09:50 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Pattern Tours]]></category>
		<category><![CDATA[State]]></category>

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		<description><![CDATA[ I&#8217;ve been working on a project with Adobe Catalyst, and if I didn&#8217;t do something for a Design Pattern tour now, it would be put off until I don&#8217;t know when. So I put together a non-design pattern application incorporating video and code snippets from the Aid Game. I simply have not had time [...]]]></description>
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		<title>The ActionScript 3.0 Design Pattern Thrill Ride: Part I</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/</link>
		<comments>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:04:03 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Pattern Tours]]></category>

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		<description><![CDATA[My initial idea of having a &#8220;thrill ride&#8221; through a design pattern to help reveal its operation is turning out to be awkward in more ways than I envisioned. The initial tour is going to be through a State Design Pattern; so naturally I set it up using a State pattern. It wasn&#8217;t too long [...]]]></description>
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