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	<title>ActionScript 3 Design Patterns &#187; Catalog</title>
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	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>Actionscript 3.0 Design Pattern Catalog: Structural Patterns</title>
		<link>http://www.as3dp.com/2009/12/07/actionscript-3-0-design-pattern-catalog-structural-patterns/</link>
		<comments>http://www.as3dp.com/2009/12/07/actionscript-3-0-design-pattern-catalog-structural-patterns/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 10:22:09 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
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		<guid isPermaLink="false">http://www.as3dp.com/?p=2237</guid>
		<description><![CDATA[The Fearless ActionScript 3.0 Design Pattern Catalog Soldiers On
I was able to get the second installment of the ActionScript 3.0 Design Pattern Catalog finished. For a running start, you can see the Creative/Structural Catalog online. As you will recall, in the First Part of the Catalog project, I used a dual-factory framework for creating the [...]]]></description>
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		<title>ActionScript 3.0 Design Pattern Catalog: Creational Patterns</title>
		<link>http://www.as3dp.com/2009/07/15/actionscript-30-design-pattern-catalog-creational-patterns/</link>
		<comments>http://www.as3dp.com/2009/07/15/actionscript-30-design-pattern-catalog-creational-patterns/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 16:14:29 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Catalog]]></category>
		<category><![CDATA[Factory Method]]></category>
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		<description><![CDATA[A Tale of Two Factories: One New and One Reused
This is the first of three posts on the actual AIR ActionScript 3.0 Design Pattern catalog. Previously, I had discussed the thinking that went into the design of the Catalog, and here is the first actual AIR application with the Creational Patterns portion of the catalog [...]]]></description>
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		<title>Deciding on a Design Pattern: A Graphic and Text Catalog</title>
		<link>http://www.as3dp.com/2009/07/07/deciding-on-a-design-pattern-a-graphic-and-text-catalog/</link>
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		<pubDate>Tue, 07 Jul 2009 10:10:28 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
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		<guid isPermaLink="false">http://www.as3dp.com/?p=1134</guid>
		<description><![CDATA[How to Decide on a Design Pattern
I don’t want to beat around the bush here, so I’ll just come right out and say it,
Choosing a design pattern can be tricky.
For most of you, this is nothing new. Even with the help of the Magic Table that shows what varies for each design pattern, I find [...]]]></description>
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		<title>The Developing an AIR ActionScript 3.0 Design Pattern Catalog and the AIR Magic Table</title>
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		<pubDate>Fri, 12 Jun 2009 13:49:05 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
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		<category><![CDATA[Catalog]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
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		<description><![CDATA[
Gentle Reader, this post includes one completed application and one in the works. The AIR ActionScript 3.0 Design Pattern Catalog is meant to be a developer’s aid, and so your ideas of what to include in the catalog is important. We would really appreciate your comments on what you think would be useful in developing [...]]]></description>
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