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	<title>ActionScript 3 Design Patterns &#187; Flash</title>
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	<link>http://www.as3dp.com</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>ActionScript 3.0 Design Patterns at Work Survey</title>
		<link>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/</link>
		<comments>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/#comments</comments>
		<pubDate>Fri, 22 May 2009 20:25:47 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=993</guid>
		<description><![CDATA[A Three-Question Survey
I&#8217;m working on a new post about ActionScript 3.0 Design Patterns at work. To help get an accurate measure of what folks are doing in the ActionScript work world, I put together a simple survey. The survey is made with radio buttons and check boxes; so it only takes a minute to fill [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Golden Lunch Bucket Contest Winners!</title>
		<link>http://www.as3dp.com/2009/05/17/golden-bucket-contest/</link>
		<comments>http://www.as3dp.com/2009/05/17/golden-bucket-contest/#comments</comments>
		<pubDate>Sun, 17 May 2009 20:45:48 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=983</guid>
		<description><![CDATA[We finally finished judging the contestants and here are the results. Instead of having several categories for age, we decided to have only one because the ages did not have a great deal of range. Each of the winners happened to be from a different country, and so we can claim a true World Wide [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>ActionScript 3.0 Design Pattern Contest: The Golden Lunch Bucket Awards!</title>
		<link>http://www.as3dp.com/2009/04/25/actionscript-30-design-pattern-contest-the-golden-lunch-bucket-awards/</link>
		<comments>http://www.as3dp.com/2009/04/25/actionscript-30-design-pattern-contest-the-golden-lunch-bucket-awards/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 21:42:38 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[Decorator]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=880</guid>
		<description><![CDATA[
The Contest
Okay, here’s a chance for Fame and Fortune. (We’ll supply the former; you supply the latter.) On Monday, April 27 you’ll find a new ActionScript 3.0 Easy and Practical Decorator Lunch Bucket Pattern on this blog. The contest will begin on Monday, April 27 and end Friday May, 22&#8211;2009. (That’s not a lot of [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/04/25/actionscript-30-design-pattern-contest-the-golden-lunch-bucket-awards/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<title>Design Pattern Principles for ActionScript 3.0: The Least Knowledge Principle</title>
		<link>http://www.as3dp.com/2009/04/23/design-pattern-principles-for-actionscript-30-the-least-knowledge-principle/</link>
		<comments>http://www.as3dp.com/2009/04/23/design-pattern-principles-for-actionscript-30-the-least-knowledge-principle/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 17:45:09 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=869</guid>
		<description><![CDATA[For those of you who have developed applications where a reference drills down through a series of movie clips, the Least Knowledge Principle may seem a bit harsh. It is very easy and even shows a semblance of foresight and organization to arrange operations in a movie clip set to have each movie clip do [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Where&#8217;s the Real World?: Design Pattern Examples in ActionScript 3.0</title>
		<link>http://www.as3dp.com/2009/01/26/wheres-the-real-world-design-pattern-examples-in-actionscript-30/</link>
		<comments>http://www.as3dp.com/2009/01/26/wheres-the-real-world-design-pattern-examples-in-actionscript-30/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 09:47:05 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=590</guid>
		<description><![CDATA[Gentle Readers: This short post is a request for feedback. The whole issue of appropriate level examples both in our books and this blog is an important one because it speaks to the utility of the writings and posts. So, your thoughts are not only welcomed; they&#8217;re essential.
I had a meeting with a computer scientist [...]]]></description>
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		<slash:comments>18</slash:comments>
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		<title>ActionScript 3.0 Abstract Factory Design Pattern: Multiple Products and Factories</title>
		<link>http://www.as3dp.com/2009/01/25/actionscript-30-abstract-factory-design-pattern-multiple-products-and-factories/</link>
		<comments>http://www.as3dp.com/2009/01/25/actionscript-30-abstract-factory-design-pattern-multiple-products-and-factories/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 22:00:24 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Abstract Classes]]></category>
		<category><![CDATA[Abstract Factory]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=575</guid>
		<description><![CDATA[
This is one of the few design patterns that I worked up directly from the class diagram and from concepts in GoF. Normally, I like to look at some examples, done in Java or C#, but not this time. As you will see in Figure 1, the pattern appears to be fairly daunting, but I [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/01/25/actionscript-30-abstract-factory-design-pattern-multiple-products-and-factories/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Take a Design Pattern to Work Part IV: Establishing a Design Pattern Foundation</title>
		<link>http://www.as3dp.com/2009/01/15/take-a-design-pattern-to-work-part-iv-establishing-a-design-pattern-foundation/</link>
		<comments>http://www.as3dp.com/2009/01/15/take-a-design-pattern-to-work-part-iv-establishing-a-design-pattern-foundation/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 00:19:02 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Abstract Classes]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Factory Method]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=544</guid>
		<description><![CDATA[Gentle Reader: This is Part 4 of a four-part series of posts on introducing design patterns and OOP into the work place. Parts 1 through 3 will provide the context for this part. Also, taking a look at No Time for OOP and Design Patterns will give you the background on this series. As always, [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/01/15/take-a-design-pattern-to-work-part-iv-establishing-a-design-pattern-foundation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Take a Design Pattern to Work Part III : Loosening Up</title>
		<link>http://www.as3dp.com/2009/01/07/take-a-design-pattern-to-work-part-iii-loosening-up/</link>
		<comments>http://www.as3dp.com/2009/01/07/take-a-design-pattern-to-work-part-iii-loosening-up/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 17:06:07 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=480</guid>
		<description><![CDATA[Gentle Reader:This is Part 3 of a four-part series of posts on introducing design patterns and OOP into the work place. Reading Parts 1 and 2 will provide the context for this part. Also, taking a look at  No Time for OOP and Design Patterns will give you the background on this series. More [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/01/07/take-a-design-pattern-to-work-part-iii-loosening-up/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Take a Design Pattern to Work Part II: A Little OOP</title>
		<link>http://www.as3dp.com/2009/01/05/take-a-design-pattern-to-work-part-ii-a-little-oop-2/</link>
		<comments>http://www.as3dp.com/2009/01/05/take-a-design-pattern-to-work-part-ii-a-little-oop-2/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 22:40:15 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/2009/01/05/take-a-design-pattern-to-work-part-ii-a-little-oop-2/</guid>
		<description><![CDATA[Gentle Readers: Before reading this post, you’re advised to look at Take a Design Pattern to Work Part I: Identifying the Problem. It provides the necessary context for this post. Also, keep in mind that this series of posts is walking through a process and some of the steps may seem way too simple. We’re [...]]]></description>
		<wfw:commentRss>http://www.as3dp.com/2009/01/05/take-a-design-pattern-to-work-part-ii-a-little-oop-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Take a Design Pattern to Work Part I: Identifying the Problem</title>
		<link>http://www.as3dp.com/2009/01/01/take-a-design-pattern-to-work-part-i-identifying-the-problem/</link>
		<comments>http://www.as3dp.com/2009/01/01/take-a-design-pattern-to-work-part-i-identifying-the-problem/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 21:19:04 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=415</guid>
		<description><![CDATA[New Year’s Resolution
Happy New Year! Now’s the time to resolve to be better in many ways, and one compartment of improvement for me is in programming. In this time of multitasking, I find that I can do a lot better if I focus on one thing at a time, and so compartmentalization really helps—sort of [...]]]></description>
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		<slash:comments>6</slash:comments>
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