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	<title>ActionScript 3 Design Patterns &#187; ActionScript</title>
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	<link>http://www.as3dp.com</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>AS3 Design Patterns now on iPhone!</title>
		<link>http://www.as3dp.com/2009/11/03/as3-design-patterns-now-on-iphone/</link>
		<comments>http://www.as3dp.com/2009/11/03/as3-design-patterns-now-on-iphone/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 19:13:35 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=2050</guid>
		<description><![CDATA[We were delighted to hear that our book was selected by O&#8217;Reilly to be among the first to be made available for the iPhone! If you click on the App Store icon (located just below the picture of the book&#8217;s cover), it&#8217;ll take you right to the store. Check out the tweet on our MicroBlog [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>100 Posts of ActionScript 3.0 Design Patterns: A Retrospective</title>
		<link>http://www.as3dp.com/2009/09/15/100-posts-of-actionscript-30-design-patterns-a-retrospective/</link>
		<comments>http://www.as3dp.com/2009/09/15/100-posts-of-actionscript-30-design-patterns-a-retrospective/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 01:06:53 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1555</guid>
		<description><![CDATA[What&#8217;s 100 Posts?
Here we are at 100 posts already since we started our humble blog in 2007. Our original goal was simply to  cover the design patterns that didn&#8217;t fit in our book and try to generate a discussion among ActionScript 3.0 developers about OOP and design patterns. However, we ended up going in [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>OOP for Artists: The Empowerment of ActionScript 3.0</title>
		<link>http://www.as3dp.com/2009/09/10/oop-for-artists-the-empowerment-of-actionscript-30/</link>
		<comments>http://www.as3dp.com/2009/09/10/oop-for-artists-the-empowerment-of-actionscript-30/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 02:26:18 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[OOP for Artists]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1496</guid>
		<description><![CDATA[
 In a recent post I voiced my admiration for artists, designers and animators but noted that they seem to have been left out in the cold with ActionScript 3.0. I added a little helper statement not in the ActionScript 3.0 documentation—MovieClip.addFrameScript(). The idea was to encourage artists not to be too hasty in giving [...]]]></description>
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		<slash:comments>34</slash:comments>
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		<title>Artists, Animators and ActionScript 3.0</title>
		<link>http://www.as3dp.com/2009/08/25/artists-animators-and-actionscript-30/</link>
		<comments>http://www.as3dp.com/2009/08/25/artists-animators-and-actionscript-30/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:44:25 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1380</guid>
		<description><![CDATA[Artists and Graphic Designers

For me, graphic designers and artists are angels. No matter how I try, I can only get so far in graphic design. Tools like clip art, templates, and Kuler help me achieve not awful , but that’s it. (I can even screw up clip art.) So, for anything serious, I’ve got to [...]]]></description>
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		<slash:comments>26</slash:comments>
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		<title>Wrong Way Warrior: Getting Flexibility with Design Patterns—Part II</title>
		<link>http://www.as3dp.com/2009/08/19/wrong-way-warrior-getting-flexibility-with-design-patterns%e2%80%94part-ii/</link>
		<comments>http://www.as3dp.com/2009/08/19/wrong-way-warrior-getting-flexibility-with-design-patterns%e2%80%94part-ii/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 21:41:53 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Principles]]></category>
		<category><![CDATA[Strategy Pattern]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1304</guid>
		<description><![CDATA[Gentle Reader: This is the second part of a two-part set of posts. For this one to be useful, please take a look at Part I. Also, I’m not an expert on military operations or organizations; so if there’s any error in a basic infantry platoon, feel free to correct me. I am aware, however, [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>ActionScript 3.0 Design Patterns/OOP/Principles and Algorithms: The Forest and Trees of Programming</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/</link>
		<comments>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 09:56:15 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1255</guid>
		<description><![CDATA[I’ve been working on documentation, and I began thinking about the concepts of design patterns/OOP/principles and algorithms as the forest and trees, respectively. The documentation involves Server Side ActionScript (SSAS, which is ActionScript 1.0) and good old ActionScript 3.0 on the client side. (In this context, client refers to the client making requests from the [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Hello World! : The Second Golden Lunch Bucket Contest!</title>
		<link>http://www.as3dp.com/2009/06/21/hello-world-the-second-golden-lunch-bucket-contest/</link>
		<comments>http://www.as3dp.com/2009/06/21/hello-world-the-second-golden-lunch-bucket-contest/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 22:02:34 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1092</guid>
		<description><![CDATA[It’s about time for another Golden Lunch Bucket Contest, and once again you can reap fame and fortune! (And again, we’ll provide the former if you provide the latter. This time, though, we must insist that you provide better prizes for yourself if you’re one of the winners!)
If you’re feeling lucky, then enter the contest. [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Friends with Benefits: Refactoring with Multiple Design Patterns—Part I</title>
		<link>http://www.as3dp.com/2009/06/16/friends-with-benefits-refactoring-with-multiple-design-patterns%e2%80%94part-i/</link>
		<comments>http://www.as3dp.com/2009/06/16/friends-with-benefits-refactoring-with-multiple-design-patterns%e2%80%94part-i/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 21:43:03 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Factory Method]]></category>
		<category><![CDATA[State]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1077</guid>
		<description><![CDATA[The Case of the Crowded Client
After I made my video player that I planned to use to illustrate refactoring a non-design pattern program into a design pattern one, I noticed how crowded the Client class had become. Most of the crowding was caused by creating and populating UIs and event handling functions. One class that [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>The Developing an AIR ActionScript 3.0 Design Pattern Catalog and the AIR Magic Table</title>
		<link>http://www.as3dp.com/2009/06/12/the-developing-an-air-actionscript-30-design-pattern-catalog-and-the-air-magic-table/</link>
		<comments>http://www.as3dp.com/2009/06/12/the-developing-an-air-actionscript-30-design-pattern-catalog-and-the-air-magic-table/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 13:49:05 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Catalog]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=1070</guid>
		<description><![CDATA[
Gentle Reader, this post includes one completed application and one in the works. The AIR ActionScript 3.0 Design Pattern Catalog is meant to be a developer’s aid, and so your ideas of what to include in the catalog is important. We would really appreciate your comments on what you think would be useful in developing [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>ActionScript 3.0 Design Patterns at Work Survey</title>
		<link>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/</link>
		<comments>http://www.as3dp.com/2009/05/22/actionscript-30-design-patterns-at-work-survey/#comments</comments>
		<pubDate>Fri, 22 May 2009 20:25:47 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Design Patterns at Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=993</guid>
		<description><![CDATA[A Three-Question Survey
I&#8217;m working on a new post about ActionScript 3.0 Design Patterns at work. To help get an accurate measure of what folks are doing in the ActionScript work world, I put together a simple survey. The survey is made with radio buttons and check boxes; so it only takes a minute to fill [...]]]></description>
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		<slash:comments>4</slash:comments>
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