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	<title>Comments on: The ActionScript 3.0 Design Pattern Thrill Ride: Part I</title>
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	<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/comment-page-1/#comment-4127</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Fri, 05 Mar 2010 10:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=2812#comment-4127</guid>
		<description>Hi Curro,

Remember, I had to fumble around with the State pattern before settling on the &lt;a href=&quot;http://www.as3dp.com/category/design-patterns/chain-of-responsibility/&quot; rel=&quot;nofollow&quot;&gt; Chain of Responsibility&lt;/a&gt; pattern. So, considering the Command and Template Method patterns makes perfect sense to me. Besides, I usually think of the CoR as a way to filter through a list of requests such as a Help Desk or some other user query. However, it seems to fit in this sequence as well and would be applicable to just about any sequence that the other design patterns might have.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Curro,</p>
<p>Remember, I had to fumble around with the State pattern before settling on the <a href="http://www.as3dp.com/category/design-patterns/chain-of-responsibility/" rel="nofollow"> Chain of Responsibility</a> pattern. So, considering the Command and Template Method patterns makes perfect sense to me. Besides, I usually think of the CoR as a way to filter through a list of requests such as a Help Desk or some other user query. However, it seems to fit in this sequence as well and would be applicable to just about any sequence that the other design patterns might have.</p>
<p>Kindest regards,<br />
Bill</p>
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		<title>By: Curro</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/comment-page-1/#comment-4125</link>
		<dc:creator>Curro</dc:creator>
		<pubDate>Fri, 05 Mar 2010 10:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=2812#comment-4125</guid>
		<description>Hi Bill,
it&#039;s you who is right!
As I started to consider how to create an example I realized that the Command pattern won&#039;t help much, except for triggering other patterns. 

Sorry for my thoughtless comment. I have developed an enthusiasm for the Command and the Template patterns combination after translating chapters 18-19 from &lt;strong&gt;Agile Software Development (Robert c. Martin)&lt;/strong&gt; into AS3.

I am not acquainted with the CoR pattern yet but I guess it&#039;ll do the job. 

Regards and thanks for your patience.

Curro</description>
		<content:encoded><![CDATA[<p>Hi Bill,<br />
it&#8217;s you who is right!<br />
As I started to consider how to create an example I realized that the Command pattern won&#8217;t help much, except for triggering other patterns. </p>
<p>Sorry for my thoughtless comment. I have developed an enthusiasm for the Command and the Template patterns combination after translating chapters 18-19 from <strong>Agile Software Development (Robert c. Martin)</strong> into AS3.</p>
<p>I am not acquainted with the CoR pattern yet but I guess it&#8217;ll do the job. </p>
<p>Regards and thanks for your patience.</p>
<p>Curro</p>
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	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/comment-page-1/#comment-4121</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Wed, 03 Mar 2010 11:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=2812#comment-4121</guid>
		<description>Hi Curro,

You&#039;re right. A simple set of &quot;next&quot; frames would do the trick, but I&#039;ve go to select a design pattern given the topic of this blog. The idea of an animated &quot;ride&quot; might also be envisioned as a &quot;tour&quot; or even an &quot;adventure game&quot; where each step opens a new door or scene of the pattern while it is executed.

What you say about the Command and Template Method patterns is true, but they may not be as easy or as flexible as the Chain of Responsibility pattern for going through a sequence of steps. Each participant in all design patterns has a unique responsibility, and the idea of a &quot;tour&quot; through the pattern showing what happens at each step may help reveal what&#039;s going on. Also, it seemed like fun.

However, as I said, I could be wrong. If you want to create an example using the Command and Template Method patterns, I&#039;d really like to see it.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Curro,</p>
<p>You&#8217;re right. A simple set of &#8220;next&#8221; frames would do the trick, but I&#8217;ve go to select a design pattern given the topic of this blog. The idea of an animated &#8220;ride&#8221; might also be envisioned as a &#8220;tour&#8221; or even an &#8220;adventure game&#8221; where each step opens a new door or scene of the pattern while it is executed.</p>
<p>What you say about the Command and Template Method patterns is true, but they may not be as easy or as flexible as the Chain of Responsibility pattern for going through a sequence of steps. Each participant in all design patterns has a unique responsibility, and the idea of a &#8220;tour&#8221; through the pattern showing what happens at each step may help reveal what&#8217;s going on. Also, it seemed like fun.</p>
<p>However, as I said, I could be wrong. If you want to create an example using the Command and Template Method patterns, I&#8217;d really like to see it.</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: Curro</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/comment-page-1/#comment-4114</link>
		<dc:creator>Curro</dc:creator>
		<pubDate>Tue, 02 Mar 2010 22:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=2812#comment-4114</guid>
		<description>Hi Bill, 
I don&#039;t quite see what you trying to do. If, as you say, you want to show how a request is handled by participants, then you only need a button:Next. Looking at what varies, it seems that what varies is when and how a request is fulfilled which takes us to the Command pattern. Also, as there will be many steps in common you should consider the Template Method pattern. So I think a combination of the Command and the Template will be the thing. But as I said at the beginning, I don&#039;t really know what you want to do.

Regards.

Curro</description>
		<content:encoded><![CDATA[<p>Hi Bill,<br />
I don&#8217;t quite see what you trying to do. If, as you say, you want to show how a request is handled by participants, then you only need a button:Next. Looking at what varies, it seems that what varies is when and how a request is fulfilled which takes us to the Command pattern. Also, as there will be many steps in common you should consider the Template Method pattern. So I think a combination of the Command and the Template will be the thing. But as I said at the beginning, I don&#8217;t really know what you want to do.</p>
<p>Regards.</p>
<p>Curro</p>
]]></content:encoded>
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		<title>By: uberVU - social comments</title>
		<link>http://www.as3dp.com/2010/02/28/the-actionscript-3-0-design-pattern-thrill-ride-part-i/comment-page-1/#comment-4103</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Mon, 01 Mar 2010 00:18:23 +0000</pubDate>
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This post was mentioned on Twitter by AS3DP: The ActionScript 3.0 Design Pattern Thrill Ride: Part I #asdp http://www.as3dp.com/?p=2812...</description>
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