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	<title>Comments on: The Wrong Way Warrior: Where OOP Alone is Not Enough—Part I</title>
	<atom:link href="http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2805</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2805</guid>
		<description>Hi T,

I have it out a lot too! What it does better than any other book is to show in detail WHY a certain design pattern or principle is used. The style of this blog and our own &lt;em&gt;ActionScript 3.0 Design Patterns&lt;/em&gt; book owes a great deal to the Freemans&#039; lead.

I have the follow-up application completed, and now I&#039;m working on the write-up. The Freemans really set a high bar. (gulp!)

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi T,</p>
<p>I have it out a lot too! What it does better than any other book is to show in detail WHY a certain design pattern or principle is used. The style of this blog and our own <em>ActionScript 3.0 Design Patterns</em> book owes a great deal to the Freemans&#8217; lead.</p>
<p>I have the follow-up application completed, and now I&#8217;m working on the write-up. The Freemans really set a high bar. (gulp!)</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: T</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2804</link>
		<dc:creator>T</dc:creator>
		<pubDate>Wed, 19 Aug 2009 11:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2804</guid>
		<description>can&#039;t wait for the follow-up.  Head First Design Patterns is a favorite, I actually had it out yesterday to refresh a few things.</description>
		<content:encoded><![CDATA[<p>can&#8217;t wait for the follow-up.  Head First Design Patterns is a favorite, I actually had it out yesterday to refresh a few things.</p>
]]></content:encoded>
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	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2795</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Mon, 17 Aug 2009 21:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2795</guid>
		<description>Hi Mark,

I hope the solution is worth the wait. It&#039;s a lot of work!! Years ago I spoke at Heidelberg University in Germany and enjoyed the German students&#039; a great deal and would be glad to speak there again. (I&#039;ll show you my dueling scar from Heidelberg!)

Mit freundlichen Grüßen,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>I hope the solution is worth the wait. It&#8217;s a lot of work!! Years ago I spoke at Heidelberg University in Germany and enjoyed the German students&#8217; a great deal and would be glad to speak there again. (I&#8217;ll show you my dueling scar from Heidelberg!)</p>
<p>Mit freundlichen Grüßen,<br />
Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2794</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Mon, 17 Aug 2009 21:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2794</guid>
		<description>Hi FLASHize,

Thanks for the comments. I&#039;m now working on the next post, and it&#039;s turning out to be more work than I bargained for! Anyhow, Chandima and I are delighted to hear that our efforts are helping out developers.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi FLASHize,</p>
<p>Thanks for the comments. I&#8217;m now working on the next post, and it&#8217;s turning out to be more work than I bargained for! Anyhow, Chandima and I are delighted to hear that our efforts are helping out developers.</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: FLASHized</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2793</link>
		<dc:creator>FLASHized</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2793</guid>
		<description>Looking forward for the next post! Doing mistakes is a great way to learn! :)

All flash developers should read your blog! Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Looking forward for the next post! Doing mistakes is a great way to learn! :)</p>
<p>All flash developers should read your blog! Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark A.</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2792</link>
		<dc:creator>Mark A.</dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2792</guid>
		<description>I&#039;m looking forward to read your solution. Do you consider it possible that you speak on a german conference someday? www.flashforum.de does a conference every year and your stuff would perfectly fit.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to read your solution. Do you consider it possible that you speak on a german conference someday? <a href="http://www.flashforum.de" rel="nofollow">http://www.flashforum.de</a> does a conference every year and your stuff would perfectly fit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2790</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Sun, 16 Aug 2009 21:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2790</guid>
		<description>Ayee Chihuahua Mark!

Those are great ideas, and I have to admit that I got sort of carried away myself when I started re-wiring the project. However, rather than creating an entire system as you suggest (and not a bad system at that!) I&#039;m going to provide something simpler that will solve certain problems and focus on a single organizational unit.

However, Chandima and I always encourage our readers to go ahead and carry out suggested designs.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Ayee Chihuahua Mark!</p>
<p>Those are great ideas, and I have to admit that I got sort of carried away myself when I started re-wiring the project. However, rather than creating an entire system as you suggest (and not a bad system at that!) I&#8217;m going to provide something simpler that will solve certain problems and focus on a single organizational unit.</p>
<p>However, Chandima and I always encourage our readers to go ahead and carry out suggested designs.</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: Mark A.</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2789</link>
		<dc:creator>Mark A.</dc:creator>
		<pubDate>Sun, 16 Aug 2009 21:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2789</guid>
		<description>Strategy for exchanging weapons and behaviour, factory for seperate construction from the client, maybe decorator pattern for adding additional supplements like clothing.. to add phyics or at least collision detection I would add something like a &quot;world&quot; class that listens to events from the warriors and moves them accordingly.</description>
		<content:encoded><![CDATA[<p>Strategy for exchanging weapons and behaviour, factory for seperate construction from the client, maybe decorator pattern for adding additional supplements like clothing.. to add phyics or at least collision detection I would add something like a &#8220;world&#8221; class that listens to events from the warriors and moves them accordingly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2788</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Sun, 16 Aug 2009 19:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2788</guid>
		<description>Tolis,

You&#039;ve got a good nose...

Cheers,
Bill</description>
		<content:encoded><![CDATA[<p>Tolis,</p>
<p>You&#8217;ve got a good nose&#8230;</p>
<p>Cheers,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: Tolis</title>
		<link>http://www.as3dp.com/2009/08/15/the-wrong-way-warrior-where-oop-alone-is-not-enough%e2%80%94part-i/comment-page-1/#comment-2787</link>
		<dc:creator>Tolis</dc:creator>
		<pubDate>Sun, 16 Aug 2009 16:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1290#comment-2787</guid>
		<description>Smells like the Stategy pattern...</description>
		<content:encoded><![CDATA[<p>Smells like the Stategy pattern&#8230;</p>
]]></content:encoded>
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