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	<title>Comments on: ActionScript 3.0 Design Patterns/OOP/Principles and Algorithms: The Forest and Trees of Programming</title>
	<atom:link href="http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>By: Allan</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/comment-page-1/#comment-2779</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1255#comment-2779</guid>
		<description>I forgive you. ;)</description>
		<content:encoded><![CDATA[<p>I forgive you. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/comment-page-1/#comment-2778</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1255#comment-2778</guid>
		<description>Hi Allan,

I guess we did go off the geek end....

Cheers,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Allan,</p>
<p>I guess we did go off the geek end&#8230;.</p>
<p>Cheers,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: Allan</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/comment-page-1/#comment-2777</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=1255#comment-2777</guid>
		<description>Holy geek food, Batman.</description>
		<content:encoded><![CDATA[<p>Holy geek food, Batman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/comment-page-1/#comment-2741</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:51:57 +0000</pubDate>
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		<description>Hi  Tomek,

The C-64 had a 6510 processor, but sure enough 8D is the code for STA! Likewise on the Apple II+, the machine language uses 8D as STA. However, I had the hi byte and lo byte reversed. For 7A4B as an address, the machine code would have read:

8D 4B 7A

Now it will store it in $7A4B — that $ does not mean it&#039;s a PHP variable—it&#039;s a hex value!

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi  Tomek,</p>
<p>The C-64 had a 6510 processor, but sure enough 8D is the code for STA! Likewise on the Apple II+, the machine language uses 8D as STA. However, I had the hi byte and lo byte reversed. For 7A4B as an address, the machine code would have read:</p>
<p>8D 4B 7A</p>
<p>Now it will store it in $7A4B — that $ does not mean it&#8217;s a PHP variable—it&#8217;s a hex value!</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Og2t</title>
		<link>http://www.as3dp.com/2009/07/28/actionscript-30-design-patternsoopprinciples-and-algorithms-the-forest-and-trees-of-programming/comment-page-1/#comment-2740</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Tue, 28 Jul 2009 16:50:48 +0000</pubDate>
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		<description>Have you been coding for C64/6502? STA $7A4B sounded familiar ;-)</description>
		<content:encoded><![CDATA[<p>Have you been coding for C64/6502? STA $7A4B sounded familiar ;-)</p>
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