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	<title>Comments on: Is Your ActionScript 3.0 Design Good? : The Three Keys of Good Design</title>
	<atom:link href="http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-2094</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Tue, 07 Apr 2009 01:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-2094</guid>
		<description>Hello Captain Code,

On more than one occasion I&#039;ve referenced Miško Hevery&#039;s work on this blog. Take a look at &lt;a href=&quot;http://www.as3dp.com/2008/11/26/we-don’t-need-no-stinkin’-singletons-why-to-avoid-the-singleton-pattern-in-actionscript-30-programming/&quot; rel=&quot;nofollow&quot;&gt; this post &lt;/a&gt; on the Singleton. We certainly concur with your recommendation.

Take care,
Bill</description>
		<content:encoded><![CDATA[<p>Hello Captain Code,</p>
<p>On more than one occasion I&#8217;ve referenced Miško Hevery&#8217;s work on this blog. Take a look at <a href="http://www.as3dp.com/2008/11/26/we-don’t-need-no-stinkin’-singletons-why-to-avoid-the-singleton-pattern-in-actionscript-30-programming/" rel="nofollow"> this post </a> on the Singleton. We certainly concur with your recommendation.</p>
<p>Take care,<br />
Bill</p>
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		<title>By: CaptainCode</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-2089</link>
		<dc:creator>CaptainCode</dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-2089</guid>
		<description>Google has a fascinating Code-Reviewer&#039;s guide that has ton&#039;s of useful information about successful design, and links to further details about what at first seems like a faux-pas in the actionscript world. While some of it is true (it&#039;s based around Enterprise-Java development) much of it applies. http://misko.hevery.com/code-reviewers-guide/ Check it out, I have found it useful.</description>
		<content:encoded><![CDATA[<p>Google has a fascinating Code-Reviewer&#8217;s guide that has ton&#8217;s of useful information about successful design, and links to further details about what at first seems like a faux-pas in the actionscript world. While some of it is true (it&#8217;s based around Enterprise-Java development) much of it applies. <a href="http://misko.hevery.com/code-reviewers-guide/" rel="nofollow">http://misko.hevery.com/code-reviewers-guide/</a> Check it out, I have found it useful.</p>
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		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-2018</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-2018</guid>
		<description>Hi Randygland,

In our previous post on the Open/Closed principle, we showed a simple program demonstrating how to create a little set of classes that were open for extension but closed for change. That was &lt;em&gt;not a design pattern&lt;/em&gt; but it did adhere to principles in OOP. Design patterns include OOP principles in their structures making it easier for you to create programs that are flexible, robust and reusable.  However, you can do in other ways as well.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Randygland,</p>
<p>In our previous post on the Open/Closed principle, we showed a simple program demonstrating how to create a little set of classes that were open for extension but closed for change. That was <em>not a design pattern</em> but it did adhere to principles in OOP. Design patterns include OOP principles in their structures making it easier for you to create programs that are flexible, robust and reusable.  However, you can do in other ways as well.</p>
<p>Kindest regards,<br />
Bill</p>
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		<title>By: randygland</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-2002</link>
		<dc:creator>randygland</dc:creator>
		<pubDate>Sat, 04 Apr 2009 11:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-2002</guid>
		<description>I have heard of people making flexible, robust and reusable code without using a single design pattern.. many thanks for the advice though. :)

this dependency inversion principle sounds cool</description>
		<content:encoded><![CDATA[<p>I have heard of people making flexible, robust and reusable code without using a single design pattern.. many thanks for the advice though. :)</p>
<p>this dependency inversion principle sounds cool</p>
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		<title>By: William B. Sanders</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-1963</link>
		<dc:creator>William B. Sanders</dc:creator>
		<pubDate>Thu, 02 Apr 2009 20:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-1963</guid>
		<description>Hi Dan,

Here you go:

http://www.objectmentor.com/resources/articles/dip.pdf

I believe that article was from a series of articles he had before the publication of his OOD book.

Take care,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Dan,</p>
<p>Here you go:</p>
<p><a href="http://www.objectmentor.com/resources/articles/dip.pdf" rel="nofollow">http://www.objectmentor.com/resources/articles/dip.pdf</a></p>
<p>I believe that article was from a series of articles he had before the publication of his OOD book.</p>
<p>Take care,<br />
Bill</p>
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		<title>By: Dan Schultz</title>
		<link>http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/comment-page-1/#comment-1962</link>
		<dc:creator>Dan Schultz</dc:creator>
		<pubDate>Thu, 02 Apr 2009 20:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=852#comment-1962</guid>
		<description>Do you have a link to Martin&#039;s article?</description>
		<content:encoded><![CDATA[<p>Do you have a link to Martin&#8217;s article?</p>
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