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	<title>Comments on: Design Pattern Principles for ActionScript 3.0: The Liskov Substitution Principle</title>
	<atom:link href="http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 7th week of 2009</title>
		<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/comment-page-1/#comment-1618</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 7th week of 2009</dc:creator>
		<pubDate>Mon, 16 Feb 2009 20:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=659#comment-1618</guid>
		<description>[...] &gt; The Liskov Substitution Principle &#124; ActionScript 3 Design Patterns [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; The Liskov Substitution Principle | ActionScript 3 Design Patterns [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bill Sanders</title>
		<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/comment-page-1/#comment-1572</link>
		<dc:creator>Bill Sanders</dc:creator>
		<pubDate>Thu, 12 Feb 2009 09:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=659#comment-1572</guid>
		<description>Hi Tyler,

That&#039;s the same thing we were thinking. Most of the time it&#039;s just as easy to program &quot;right&quot; as it is &quot;wrong&quot; and by looking into the whys of different programming principles, it&#039;s easier to keep in mind why a principle was developed in the first place.

Take care,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Tyler,</p>
<p>That&#8217;s the same thing we were thinking. Most of the time it&#8217;s just as easy to program &#8220;right&#8221; as it is &#8220;wrong&#8221; and by looking into the whys of different programming principles, it&#8217;s easier to keep in mind why a principle was developed in the first place.</p>
<p>Take care,<br />
Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyler Egeto</title>
		<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/comment-page-1/#comment-1568</link>
		<dc:creator>Tyler Egeto</dc:creator>
		<pubDate>Thu, 12 Feb 2009 04:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=659#comment-1568</guid>
		<description>Hi Bill, 

Thanks for the great post. While many of us apply these principles on a daily basis, it&#039;s great to see them in writing. It refreshes the &quot;why&quot; behind the things we do, forcing us to consiously step back and think about them again. I&#039;ll be looking forward to this new series of articles.

Tyler.</description>
		<content:encoded><![CDATA[<p>Hi Bill, </p>
<p>Thanks for the great post. While many of us apply these principles on a daily basis, it&#8217;s great to see them in writing. It refreshes the &#8220;why&#8221; behind the things we do, forcing us to consiously step back and think about them again. I&#8217;ll be looking forward to this new series of articles.</p>
<p>Tyler.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Sanders</title>
		<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/comment-page-1/#comment-1567</link>
		<dc:creator>Bill Sanders</dc:creator>
		<pubDate>Wed, 11 Feb 2009 23:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=659#comment-1567</guid>
		<description>Hi Jason,

It&#039;s our blog software. It requires that we put in &amp;lt for the less than symbol and &amp;gt for the greater than symbol. This is what the declarations really look like.

private var recCmds:Vector.&lt;int&gt;
private var recCoord:Vector.&lt;Number&gt;

We have to work something out when using Vectors because if we put in the symbol substitutes, when readers cut and paste or download the listings, they&#039;ll get the wrong symbols.

Glad to hear you like our blog. We lucked out and have a terrific reader base.

Kindest regards,
Bill</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>It&#8217;s our blog software. It requires that we put in &#038;lt for the less than symbol and &#038;gt for the greater than symbol. This is what the declarations really look like.</p>
<p>private var recCmds:Vector.&lt;int&gt;<br />
private var recCoord:Vector.&lt;Number&gt;</p>
<p>We have to work something out when using Vectors because if we put in the symbol substitutes, when readers cut and paste or download the listings, they&#8217;ll get the wrong symbols.</p>
<p>Glad to hear you like our blog. We lucked out and have a terrific reader base.</p>
<p>Kindest regards,<br />
Bill</p>
]]></content:encoded>
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	<item>
		<title>By: jason</title>
		<link>http://www.as3dp.com/2009/02/08/design-pattern-principles-for-actionscript-30-the-liskov-substitution-principle/comment-page-1/#comment-1566</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 11 Feb 2009 14:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=659#comment-1566</guid>
		<description>I have to say this is the best blog ever. Keep up the good work. Do  you speak at Flex 360?  If not you should.

One question?: What is this saying/doing, never seen this before?


private var recCmds:Vector.;

&amp; 

recCmds = new Vector.(5, true);

What is the &quot;new Vector.&quot; and why this instead of &quot;new Vector&quot; and why &quot;recCmds:Vector&quot; instead of &quot;recCmds:Vector&quot;?

Thanks, J</description>
		<content:encoded><![CDATA[<p>I have to say this is the best blog ever. Keep up the good work. Do  you speak at Flex 360?  If not you should.</p>
<p>One question?: What is this saying/doing, never seen this before?</p>
<p>private var recCmds:Vector.;</p>
<p>&amp; </p>
<p>recCmds = new Vector.(5, true);</p>
<p>What is the &#8220;new Vector.&#8221; and why this instead of &#8220;new Vector&#8221; and why &#8220;recCmds:Vector&#8221; instead of &#8220;recCmds:Vector&#8221;?</p>
<p>Thanks, J</p>
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