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	<title>Comments on: An ActionScript Bridge Design Pattern: Flexibility Making Backdrops</title>
	<atom:link href="http://www.as3dp.com/2008/08/22/an-actionscript-bridge-design-pattern-flexibility-making-backdrops/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3dp.com/2008/08/22/an-actionscript-bridge-design-pattern-flexibility-making-backdrops/</link>
	<description>OOP Techniques for Flash and Flex Developers</description>
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		<title>By: awesome</title>
		<link>http://www.as3dp.com/2008/08/22/an-actionscript-bridge-design-pattern-flexibility-making-backdrops/comment-page-1/#comment-933</link>
		<dc:creator>awesome</dc:creator>
		<pubDate>Sun, 07 Dec 2008 15:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=76#comment-933</guid>
		<description>hey there,
when i develop in actionscript i usaully do as the followning;
imagine a game (or watever) if i have to implement some player object, I will certainly create some Player class which would be i kind of structure like a model containing all the data concerning this player... then i would develop a PlayerGraphics which would &quot;listen&quot; to the Player object changes throught addEventListener function....
If i understand well this pattern I should do another one let s call it PlayerBridge that takes the Player &amp; PlayerGraphics in parameter to listen the player and call the playerGraphics functions...is that it? (or maybe i have it completly misunderstood)..</description>
		<content:encoded><![CDATA[<p>hey there,<br />
when i develop in actionscript i usaully do as the followning;<br />
imagine a game (or watever) if i have to implement some player object, I will certainly create some Player class which would be i kind of structure like a model containing all the data concerning this player&#8230; then i would develop a PlayerGraphics which would &#8220;listen&#8221; to the Player object changes throught addEventListener function&#8230;.<br />
If i understand well this pattern I should do another one let s call it PlayerBridge that takes the Player &amp; PlayerGraphics in parameter to listen the player and call the playerGraphics functions&#8230;is that it? (or maybe i have it completly misunderstood)..</p>
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	<item>
		<title>By: Bill Sanders</title>
		<link>http://www.as3dp.com/2008/08/22/an-actionscript-bridge-design-pattern-flexibility-making-backdrops/comment-page-1/#comment-802</link>
		<dc:creator>Bill Sanders</dc:creator>
		<pubDate>Thu, 02 Oct 2008 19:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=76#comment-802</guid>
		<description>Hi El Mau,

You are very welcome.

Bill</description>
		<content:encoded><![CDATA[<p>Hi El Mau,</p>
<p>You are very welcome.</p>
<p>Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el mau</title>
		<link>http://www.as3dp.com/2008/08/22/an-actionscript-bridge-design-pattern-flexibility-making-backdrops/comment-page-1/#comment-800</link>
		<dc:creator>el mau</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.as3dp.com/?p=76#comment-800</guid>
		<description>Thanks!!</description>
		<content:encoded><![CDATA[<p>Thanks!!</p>
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